How To Get Hexacomb In Slime Rancher

  



/yeetmode 1: Enables Yeet Mode which anything you touch becomes incinerated, if you don't have an incinerator, it will instead teleport it to an random slimeulation backup. And then get eaten by the digitarrs, yes, digitarrs can eat digitarrs lol. /death: Auto Faint. Sends you to home. /spawnslime slimename: Spawns that slime at your cursor. To get the percentage chance, take your target weight, and divide it by the total weight of the pool. So in both regions this is a 1 in x chance. Total weight of the ranch is buzz wax + hexacomb + royal jelly, since wild honey doesn't spawn here. This makes royal jelly a 1 in 101 chance on the ranch. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I need to make a drone and I don't know how to get hexacomb jellystone and wild honey. Apiary blueprints, along with other extractors, can be bought from the builder's shop, found in treasure pods from the Glass Desert, or obtaining a certain rank from the 7Zee Rewards Club. Hexacomb can also be found in two treasure chests in the Moss Blanket and one in the Ancient Ruins. Click to see full answer.

Hello / Good evening I'm here to present my mod named MineRancher. As you may have understood Slime Rancher is a mod that adds in Slimes Minecraft Slime Rancher game and all its components like the plort, the food, the minerals and also the biomes that will be available soon!

By SupraSupra. Last updated

IMPORTANT: It seems something related to wild food growth changed in 1.3.0 which might require minor changes to some parts of the route. However I'm not planning on routing this out again until 1.4.0 rolls around, as that update will likely shake up the route much more than 1.3.0 did.

Image containing all Slimepedia entries (provided by PickPig):
NOTE: this image is outdated and does not include entires introduced in 1.2.0 onwards

If you have any improvements or suggestions please let me know! (@Supra on the Discord server)

IMPORTANT:
• As of 1.2.2, the Party Gordo appears in a set location on any given weekend. For the currently known most optimal location, set your computer date to June 15-17, 2018 before starting a run.
----------------------------------------

~Terms~
• NB - Newbucks / money
• {Day #} - Day you'll be on in an ideal run

----------

~General Tips/Notes~
• Ranch layout:
• This route is idealistic. Improvisation will probably be required
• If something is in caps, it's probably easy to forget and very important
• If you have free slots, carry a chicken in case a Lucky Slime appears
• Get familiar with Gilded Ginger locations http://slimerancher.wikia.com/wiki/Gilded_Ginger/Locations

----------

~Things that can go horribly wrong~
• Gilded Ginger.
• Gold/Lucky Slimes
• Abysmal plort prices
• Unlucky Slime spawns (Hunter, Honey, Rad)
• Odd Onion
• Not getting required Resources from the 3 Desert Extractors
• Not enough Roostros/Hen Hens for free ranging
• Small chance of Tarr from Honey/Boom plorts flying outside the corral. Buy Air Net if you want to avoid this possibility

----------

~Things to do at (almost) any point in the run~
• Gold + Lucky Slimes
• Tabby Slime entry
• Elder Hen + Elder Roostro entries
• Tarr + Feral entries

----------

Slime

~Things to do throughout the run~
• Roostros for Hen Hen free ranging (shoot them into the wall behind the block of 4 plots on the Ranch, they'll breed and become Elders throughout the run)
• Better if you get a Roostro early on, but it's not a big deal if you don't

----------------------------------------

!~Start~!
• Check plort prices - Recommended minimum of 50 for Rad
• Pink Gordo
• Break crates, don't stay to collect plorts
• Head towards Moss Blanket
• Get Cuberry
• Hit the wall past the Cuberry tree in the Slime Sea (starts Mint Mango growth cycle in Moss Blanket)
• Start heading back to Ranch
• Tabby Slime entry
• Collect any Tabby plorts found along the way
• DO NOT sell the Tabby plorts
• Leave them near house
• Buy: Jetpack
• Clear out any stray slimes at the Ranch, there are 4 total (very important!)
• Leave Cuberry at Ranch
• Fly into Quarry

----------

~Quarry 1st Visit~
• Must get Odd Onion entry this visit
• Boom Slime entry
• Collect 9 Rock Slimes along the way
• Get Rad Slime entry and collect Oca Oca
• Get a lot of Rad plorts
• Stony Hen & Stony Chick entries
• Discard any remaining Oca Oca
• Gather Heart Beets (at least 5, more is better)
• Get Heart Beets by the teleporter

----------

~Warp to Ranch~
• KEEP AT LEAST 2 RAD PLORTS
• Put Rock Slimes in corral, make some Rad Rock Largos
• Buy: 2 gardens, Heart Beet & Cuberry
• Heart Beet next to Rad/Rock largos
• Cuberry behind Heart Beets
• Feed slimes, make more largos
• Buy: High Walls
• Pick up Tabby plorts

----------

~Sleep 2 Days~ {Day 3}
• Start Thora trade
• Buy: Plort Collector
• Feed Collect Sell
• KEEP 1 RAD PLORT
• Buy: 30 slots + Dash Boots + 150 Energy
• Leave Tabby plorts
• Leave Ranch, get enough fruit to pop Phosphor Gordo + 1 extra for plorts
• Pop Phosphor Gordo, collect 9 Phosphor Slimes + 1-2 extra for slime jumps, and some plorts
• Get Tabby plort
• Go to Moss Blanket
• DO NOT OPEN THE DOOR. SLIME JUMP INTO THE AREA

----------

~Moss Blanket 1st Visit~
• Enter Ruins entrance w/ key
• Deposit plorts (Phosphor, Tabby, Rad)
• Keep an eye out for Hunter Slimes, need the entry
• Collect Boom plorts for the rest of the Moss Blanket, as many as you can
• Head to Honey Gordo area
• Pick up Mint Mangos
• Briar Hen + Briar Chick entries
• Head to area through the valley with the feral Boom Largos
• Collect 9 Honey slimes
• Start heading to teleporter

----------

~Warp to Ranch~
• KEEP SOME BOOM PLORTS FOR LARGOS
• Buy: Honey Corral w/ High Walls + Optional Air Net
• Buy: Phosphor Corral w/ High Walls + Air Net + Solar Shield
• Buy: Mint Mango Garden next to Honey/Boom corral
• Make Phosphor/Tabby and Honey/Boom Largos
• Use Tabby plorts left earlier for Phosphor/Tabby largos
• Collect + Sell plorts

----------

~Sleep 2 Days~ {Day 5}
• Start Viktor trade
• Buy: Plort Collectors for Honey/Boom and Phosphor/Tabby
• Feed Slimes
• Don't sell plorts (market manipulation)
• Go just outside the ranch to start growth cycle on crops in the Dry Reef before sleeping

----------

~Sleep 2 Days~ {Day 7}
• OVERGROWTH
• OVERGROWTH
• OVERGROWTH
• OVERGROWTH
• OVERGROWTH
• Start Ogden trade
• Sell 1 batch of plorts from each Corral
• Complete Ogden trade
• If Ogden gives you Pink plorts, keep them!

----------

~Enter Wilds~
• Feral Slime entry
• Get: 3 Kookadobas, Saber entry (need Saber plort for the entry)
• Get Tofu entry

----------

~Warp to Ranch~
• Sell plorts, LEAVE AT LEAST 3 RAD AND 6 ROCK
• Leave Ranch and collect 30 Pink plorts
• If you don't have enough NB to unlock The Lab, sleep 1 day (you will probably need to do this)
• Unlock Lab
• Deposit all Pink, 3 Rad, 6 Rock plorts into Refinery
• Fabricate 1 Novice Drill

----------

~Sleep 2 Days~ {Day 9}
• LEAVE: 3 HONEY/BOOM, 6 TABBY/PHOSPHOR PLORTS
• Sell just enough plorts to reach 1000 NB
• Collect 3 Honey, 3 Boom, 6 Tabby, 6 Phosphor plorts
• Deposit plorts into Refinery
• Buy & Fabricate: Novice Pump, Novice Apiary
• Open Green treasure pod behind Lab (Deep Brine + Hexacomb entries)
• Emergency Return & Sleep

----------

~Emergency Return -> Sleep 1 Day~ {Day 11}
• Feed Slimes if necessary
• Buy Grotto
• Buy: Water Tank, 40 slots, 200 Energy, Treasure Cracker
• (Sell only as many plorts as necessary)
• Take all Mint Mangos (25 ideally) and at least 15 Cuberries
• Alternatively, take any combination of frutis that allows you to: Pop Honey Gordo, get Honey plort, get 5 Quantum plorts, and get Phase Lemon
• TAKE 4 ROCK PLORTS
• Start Mochi Trade (DO NOT COMPLETE IT)
• Head to Moss Blanket
• Open Green treasure pod right next to slime key door that leads to area behind Overgrowth (Spiral Steam entry)

----------

~Moss Blanket Final Trip~
• Open Green treasure pod in area above Boom ferals (Wild Honey + Royal Jelly entries)
• Pop Party Gordo with Cuberries (hope your date is set right!)
• Pop Honey Gordo
• Get a Honey and a Boom plort
• Head to Ruins
• Deposit plorts, keep 3 Rock plorts
• OPEN INDIGO QUARRY DOOR
• OPEN INDIGO QUARRY DOOR
• OPEN INDIGO QUARRY DOOR
• OPEN INDIGO QUARRY DOOR
• OPEN INDIGO QUARRY DOOR

----------

~Ancient Ruins 1st Trip~
• Echo and Phase Lemon entries if possible
• Quantum Slime entry
• Collect 5 Quantum plorts for teleporter

----------

~Glass Desert 1st Trip~
• Gilded Ginger.
• Deploy extractors near entrance
• Painted Hen + Painted Chick entries
• Activate Rock plort fountain
• Revive oasis in direct path back out of the cave (platforms to reach potential Ginger location)
• Revive all 3 oases in the Tangle Gordo area (Tangle slimes on left, Prickle Pear center, Silver Parsnip right)
• No need for key, can just fly over doors
• NEED TO EMERGENCY RETURN BEFORE 18:00 (do it a little bit early just to be safe)
• Explanation: When you emergency return/die, it wakes you back up at the next 6:00 that's at least 12 hours away. If you emergency return after 18:00, you will skip 2 days and Mochi's timer will be over

----------

~Next Day~ {Day 12}
• Complete Mochi trade
• DO NOT ENTER MOCHI'S MANOR
• Feed Slimes some
• Start heading to Quarry
• Before going to Quarry, get the nearby Green treasure pod (Lava Dust entry)

----------

~Quarry Final Visit~
• Open Green treasure pod on the left before the tunnel (Slime Fossil entry)
• Get Crystal Slime entry
• Get Puddle Slime entry
• Open Green treasure pod near 2nd Rock Gordo (Indigonium & Strange Diamond entries)
• Proceed to Ruins

----------

~Ancient Ruins 2nd Trip~
• Get anything you missed (Phase Lemons, Echoes, Quantum Slimes)

How To Get Hexacomb In Slime Rancher Minecraft

----------

~Glass Desert 2nd Trip~
• Gilded Ginger
• Collect from extractors (Entries for: Glass Shard, Jellystone, Silky Sand, Primordy Oil, Pepper Jam, Buzz Wax)
• It's very unlikely but possible that you won't get all of the above entries from the extractors
• Prickle Pear and Silver Parsnip entries
• Mosaic and Fire Slime entries
• Emergency Return

How To Get Honeycomb In Slime Rancher

----------

~Next Day~
• Feed Slimes
• Enter Nimble Valley
• Quicksilver Slime entry
• Emergency Return

----------

~Next Day(s)~
• Sleep repeatedly until the market prices are good (~4-5 days at a time might be good)
• 7Zee Level 8 (18,250 NB total)
• Make Tarr at the very end for the last entry! (if you didn't get the entry already)

This is not the right image for the saber slime secret style, but the secret style is Pre-Jellasic, a tint of green in its brown color and its two fangs curved up.

Saber Slimes are carnivorous slimes introduced with Ogden's Wild Update. They are be found only in The Wilds, and will not be found anywhere else. Most saber slime largos found in The Wilds are feral, so be careful around them. Saber Slimes can make Saber Slime Mud Balls filled with 5 kookadoba fruits, also found only in The Wilds. But to find a 'fresh saber slime' you have to get a mod. Like the Tabby Slime's behaver, it will pick up random fruits or veggies if not feral.


This article is a stub. You can help Slime Rancher Wiki by expanding it.

This article is a stub. You can help Slime Rancher Wiki by expanding it.

How To Get Hexacomb In Slime Rancher

Saber Slime
Or at least, it's descendant
meat
Favorite:
Nothing
Saber Plort
Location:
The Wilds

The Saber Slime is a slime.

  • 1Ranching tips

Ranching tips

Diet

Meat

Favorite

none (cailloux)

Slimeology

Though believed to be long extinct, the saber slime lives on through the largo slimes in The Wilds. Saber slimes were believed to be one of the fiercest predators during the Jellassic Period of the Far, Far Range, a time when gigantic slimes roamed the planet.

Though saber slimes are carnivores, the largos in The Wilds display a curious habit of bundling the rare kookadoba fruit into bundles of sticks, mud and slime that become rock-hard in time. Only Ogden's specially engineered kookacrackers are capable of breaking them.

Rancher Risks

Most saber slime largos found in The Wilds are feral, looking to take a bite out of whatever they see. They're also incredibly agile for slimes, capable of powerful jumps that allow them to bound off other surfaces before targetting their prey.

If you encounter a horde of feral saber slime largos, watch your back so you don't get flanked!

Plortonomics

Saber plorts are collected for their historical

value, offering a window in the primitive past of The Far, Far Range. Some slime scientists have tried to extract the slime DNA from these plorts in order to recreate a true saber slime, but all have failed. And honestly, that's probably for the better, because as soon as that happens some charming billionaire would be talking about making a whole theme park to view them in captivity and then...

Achievements

Patches

Slime Rancher Wiki

v·t·e
Main
Boom Slime • Gold Slime • Honey Slime • Phosphor Slime • Pink Slime • Puddle Slime • Rock Slime • Tabby Slime • Rad Slime • Lucky Slime • Hunter Slime • Crystal Slime • Mosaic Slime • Fire Slime • Dervish Slime • Tangle Slime
Other
Planned
none
Unimplemented

How To Get Hexacomb In Slime Rancher Spawner



conner was here

Retrieved from 'https://slimerancher.gamepedia.com/Saber_Slime?oldid=4828'